danah boyd keynote at IL2008 October 24, 2008
Posted by Jenica Rogers in IL2008, Libraries, Technology, Users, conferences.4 comments
(I discovered danah boyd ages ago when I was searching for Ani DiFranco lyrics on the internet. If you ever have the same need, go there, not to one of the random pages the internet will provide you with; boyd’s collection is better organized, ad-free, and charmingly straightforward. From there, I started checking out who this woman was… and another avenue of information opened up to me, and later, a blog was renamed.
So I was really pleased to have the chance to hear her speak at Internet Librarian, in the real. She has interesting insights and research to share about the social web, and listening to her synthesize information in ways that had not occurred to me was fascinating. I’m glad I dragged myself out of bed to hear her speak!)
Web 2.0 is totally part of the rage and hype, but a lot of people don’t know what the hell it is, and it means different things to different people. To some, it’s a shift in development and deployment — the notion of the perpetual beta, in which users can affect the technology cycle. For the business crowd, 2.0 came after the tech crash, and so 2.0 was about hope. “The venture capitalists repurposed hope because they wanted four more years”. But what’s radically different from the early days of internet participation is that everything has become extremely social, rather than topically hierarchical.
The way we think about spaces: You got up this morning “and you happened to be in your body, conveniently”, and you put on clothes that reflect who you are and what you care about in this venue — identity performance in public spaces. But online, you’re an IP address, and it doesn’t come with all the things we’re accustomed to marking up. So a profile is a digital body, that we create and craft to express who we are to the people around us, repurposing the technology we use to suit our desires. Consider profiles in which people blatantly lie about their age, location, etc, in order to make a statement, or because they don’t see why they have to fill that information in, so they lie creatively, etc.
Social network site profiles are a lot like bedrooms — teens decorate their profiles the way the decorate their bedrooms, and parents hate them just as much.
Friending is just as uncomfortable, publicly articulating how much you like or don’t like someone, being forced to run around and say “I like you, or I don’t” to people. But it’s getting easier to articulate it. There are three major patterns: 30-50 friends (connecting with closest friends), several hundred friends (connecting with everyone they know at church, school, sports), and the “as many as possible” crowd: 14 yo boys, musicians, and politicians. And we forgive musicians and politicians, but we denigrate the teenagers. (interesting statement. Not wrong, interesting.)
MySpace makes you rank your friends. It’s like middleschool all over, where you declare BFFs and reject others, and the fact that we’re regressing back to middle school social politics is extremely odd. But young people online are dealing with it, coming up with rules and codes — family first because family’s safe, bands next because bands are safe, then friends….
The Wall/Comments. The vast majority of content there has no meaningful efficacy, just idle chatter all day long. But it’s a form of social grooming: “I like you!” “I like you too!” “We’re friends!” We all do it all the time; she saw us all doing it out in the lobby, checking in with colleagues. Moving it online is just a way of marking friendship and maintaining relationships. “So all of you who’ve been ignoring the people wishing you happy birthday on your wall might want to reconsider that. It’s just a nice way of being friendly.”
Microblogging is creating a culture of peripheral awareness online. IRL, we’re all aware of the moods and actions of the people around us, but how do we do that online? Microblogging. Mood checking, action monitoring, and thus social awareness.
We have significantly decreased the social and spatial mobility of children in America: They no longer have any freedom to be alone and mobile. Communities where children are allowed the freedom to travel, explore, and live socially without oversight have nearly disappeared in America; we watch ‘em like hawks, all the time. Because of these structural effects of modern life — two working parents, no car, overscheduling — children have lost the option to go hang out and socialize. And so they go online. In order to exist within peer groups, youth now have to participate in online venues. For kids who don’t see each other, it’s the main social action. For kids who do have an IRL interaction space, the online community becomes the place to share artifacts of their existences.
If you’re an educator who wants to see where the future is going in order to help young people adapt to change, you need ot understand the properties of the new world.
Persistence. What we do online, emphemeral or not, is now persistent. There are now traces of every online action we take. Things that were meant to be ephemeral are now publications, stored as records to be looked back on. It changes the dynamics of interaction online.
Replicability. You can copy and paste things from one place to another. But you don’t know the copy vs the original, how much things have been chopped or stretched or folded. It’s the reason Jon Stewart is funny, but it’s also a way that young people bully each other.
Scalability. Our crisis about online content is that “its PUBLIC!!!!”, but the average blog is read by 6 people. The internet has all sorts of wierd scalability issues — we all have the potiential to reach millions of people, but the reality of reaching nobody. The thing you want to send out to millions, no one reads. The thing you want to keep hidden gets read by millions. It’s an attention-driven medium, with complex ways that scale plays out which you may not expect.
Searchability. People don’t usually know where you are in space, when you’re walking around. “One of the best things about the mobile phone is that your boss doesn’t really know where you are…” but one of the things about the internet is that you become searchable. Searchable is most deadly when it’s the people who hold power over you: parents, bosses, law enforcement. One of the reasons young people lie on profiles is so that they cannot be effectively searched.
Invisible audiences. “Here I am standing before you, and … you’re supposed to sit here and pay attention. This audience is very visible to me, but I don’t know the audience that might hear me if I’m being recorded.” So in person we adjust our delivery to the responses of our audience. But online, given the searchability, scalability, and persistence, we don’t and cannot know who our audience is. So we cannot adapt our delivery.
Collapsed contexts. We’re accustomed to distinct contexts, and when they collapse, we have social scripts. Weddings are all about collapsed contexts, but we have social rules for how to manage that. Online, we may be forced to collapse contexts without those same rules — your boss and your kid on Facebook at the same time.
Public/Private. No longer so clearly bounded as they were. Social network sites have tools to mark public and private, but it’s complex, complicated, and sadly ineffective.
The embodiment of culture on the internet is changing our cultural literacies. Youth are creating content and editing content, rather than just absorbing content. They’re reading in huge quantities — in order to create fan fiction. They’re questioning truth by editing wikipedia. But are we teaching our youth anything about how to do that effectively? Or are we wishing they weren’t doing it? Which is more productive and important?
We also have to deal with the fact that we live in an attention economy: That which bubbles up to the top is not the best, but the most popular. And how do we deal with THAT?
“Librarians get this stuff much better than so many people do, and I want to say thank you. Even when you don’t understand the technology, you understand the forces at play.”
Important projects to pay attention to in order to foster the new information economy:
Net Neutrality. Do you have the right to download as much as you want whenever you want? Do you have the same access to information as anyone else, regardless of what you want to look at? When people are marginalized and cannot contribute at the same level, it’s hugely problematic.
DRM. DRM is about control of information. For libraries, the painful locking down of journals and other text is a key DRM problem. How do we balance the original efforts of copyright with the world at large? “One of the best things about libraries is that we figured out Fair Use, but we need to figure out Fair Use in the online environment.”
Web 2.0 is about to go mobile. So far, mobile technology has been static for a while, but that’s about to change. There’s a possibility of all the web 2.0 stuff coming into the mobile, as evidenced by the emergence of the iPhone. We have to get past limitations of what the user can do, and what they can do with their friends — cluster effects are key.
Michael Porter and Chris Peters: Ubiquitous computing October 22, 2008
Posted by Jenica Rogers in IL2008, Libraries, Technology, conferences.4 comments
Michael Porter (WebJunction) and Chris Peters (MaintainIT)
Ubiquitous Computing and Library Futures
UbiComp: Our definition is a model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities. MP: “But Chris, that sounds crazy! Tell me more!” CP: “Uh, ok.” When computing and information access happen when and where we need it, enabled by calm technology that is everywhere but is effectively invisble. Happens at the scale of The Body, The Room, The Building, The Neighborhood, ….
Moore’s Law:
October 2006: 64 GB Usb 2.0 Flash Drive, $5469.99.
July 2008: $349.00
October 2008: Terabyte External Hard Drives; $69.00 (one day special sale, but still…)
That transformation in price and availability is what makes UbiComp possible. A good library example of UbiComp is RFID. You can walk past a shelf without touching the books and having the books show up on a scanner. Imagine things like RFID in all sorts of places, in our libraries, and in our communities. Another example: EyeFi wireless memory cards for cameras that put the GPS data onto your photos and upload straight from the camera to the internet. The Ambient Umbrella connects wirelessly to weather information and glows to tell you what the weather is going to be. All of this is computer science-produced information that impacts the culture we live in.
Right now, we’re in a position of convergence for technology: phones, software, hardware, open source… The Google Phone isn’t hardware, it’s an OS that allows developers to contribute to the suite of services available on hardware running the Google technology. Consider: There are 3 billion cellular phones; there are 1.5 billion tvs. Handheld computing is everywhere, Next steps? Embed the tech in our clothing. Lederhosen with ipod controls included. Extreme example is of a dress that changes shape, color, and lighting with the heartrate and other biological indicators that it’s sampling from the wearer. It’s extreme, but it’s possible! Consider how many people have a Roomba or a Scooba: You have a robot doing your housework. You really do, even though you don’t think of it that way! The Chumby is a $200-ish computer that plays widgets: Stock quotes, Twitter feed, a Flickr RSS feed, internet radio… Passive but useful! Seattle Public LIbrary is using portable VOIP communicators: They ARE Star Trek communicators, here for our use today. Slingbox connection at your house allows you to connect your TiVo and your DirectTV and then watch the content delivered by those services on any of your mobile devices, wherever you are.
And Portability is the key to Ubiquity. There is now a cell-phone sized projector. So you can now have a computer that’s a phone that has a projector that can hook up to your Slingbox and project your TV wherever you are… That’s Ubiquitous Computing.
Chris Peters:
Ambient Intelligence, and the Internet of Things: Both terms to refer to UbiComp that have interesting secondary implications. There will be intelligence floating around our heads… and Things will have their own connection to the information world… fascinating, right?
UbiComp is the post-PC era, in which computing does not jump to the center of your attention and require all of your focus. It does it’s job and lives in the background, doing the things you need it to do without your interaction.
UbiComp is embeded, context aware in space, time, environment, etc, personalized, adaptive, and anticipatory. UbiComp will happen at the scale of you as a person, but also at the scale of the room you’re in, or the building you inhabit. Neighborhood-wide wifi is already available… why not neighborhood-wide computing services?
Trends that will power UbiComp, and the attendant hurdles of each:
- Cheap information processing
- Cheap memory and storage
- Wireless networking
- Interoperability and open standards — how many cell phones can talk to each other? Not enough, due to closed/proprietary standards.
- Universal addressability — we’re running out of IP addresses on our current standard
- Sensors
- Position awareness
- Power
Spimes: A neologism of space and time: Everyday objects that have location awareness, social awareness, time awareness, and history. A pen that can keep track of the materials used to make it, the energy flows used to make it, the places it has been, the things it’s done on your behalf, and understands its role in your workflow — it knows what color ink you like.
Calm Technology:
- design firm proposed an image that has a crowd in it, and as your email inbox fills up, the crowd gets bigger. It would sit at the fringe of your attention, instead of getting notifications every 2 minutes, you could just notice, lightly, from the corner of your eye, the size of the crowd.
- The ambient umbrella. The message comes to you when you need it, and over time, your subconscious will forget it’s a computer, and will just acknowledge that the blue light means you need the umbrella. It’s polite computing, helpful computing.
- Location based services. So many GPS-enabled phones… so much information on the internet… In Japan, you can set up a dating profile on your phone, and as a good match gets near you physically, your phone can tell you…
- WikiNear: Tells you the 5 closest Wikipedia articles. Location-based reference service!
- Digital Fabrication: Rapid prototypers/3-D Printers. “A glowing, complicated printer” Send it blueprints, and it starts to create an object — like a gear for a bicycle, or a model for something you want to build. It lays down strips of plastic, and builds you the thing you envisioned. Still awkward and primitive, like PCs in the 80’s, but consider: It’s distributed manufacturing based on the availability of huge amounts of processing power and ubiquitous computing at the personal level.
- Biotelemetry: COmputers that keep track of your vital signs. Watches, wheelchairs, shirts, toilets… all wirelessly linked to your doctor or your medical records. Also biofeedback — in games, like one in which your brain waves are measured by a headset, and the more you focus, the faster the Xwing raises out of the swamp…. (DUDE.) An emotional map of San Francisco, based on people who wore biofeedback stress monitors and then their stress reactions were mapped onto a neighborhood map. (Find the most stressful intersections! Or, for example, the most stressful part of your library. Or your library’s website. Or your research process. Or your instruction sessions.)
Presentation slides here.
Cliff Landis and Kelly Czarnecki: Solving the interest problem October 21, 2008
Posted by Jenica Rogers in IL2008, Libraries, Users, conferences.add a comment
Cliff Landis
Solving the Interest Problem
Who’s clueless: The user or the librarians? Referencing post that says “is thre any kind of like… video rental store but for books?” Sure, the user’s clueless, but isn’t that our fault for failing to reach out? Whose job is it to publicize our services and make sure that people have interest and awareness?
Obviously, it’s not obvious. We think it should be, but it’s not. Website redesign process with lots of usability study. Started with “Ask a Librarian”, and the users said “WTF is that?” Moved to “Live Chat”, then to “Live Help”. Live Help tells what the service is to people who don’t know… we think it should be obvious, but it isn’t.
Sex, Drugs, and Disease: Things that grab the attention of a college freshman. Use them as examples in instruction — they pay attention. Because they can’t be interested in you if they don’t know where you are or what you offer. So the blogs that they use to market the library focus on the cool, interesting, and odd things in the collection — not because they’re most relevant, but because they’re most interesting. History of Plastic Surgery, dance music collections, puppets puppets puppets, books on Legos, etc. may not be core academic titles, but they catch people’s eye.
Beware the Super-User Ego-Hug. We all have a user who loves our services and tells us how great we are, and it’s too easy to fall in love with the notion that because the Super-User “gets” us, everyone else does too. But they’re not the larger picture of our user population.
We often forget the OUT part of outreach. Libraries often advertise to the people who already use the library — and don’t we want to reach out to the people who don’t come into the building? Learn from the library’s non-users — ask why they don’t visit. Ask what they do and don’t know about you. Take advantage of the teachable moments — but teach and learn. Don’t preach; listen.
Be creative, but always ask your users what’s working — sometimes email (boring old email) or a phone call work best. Because people are fascinating. You never know what they’ll tell you unless you ask.
Don’t be afraid of assessment. We’re all doing thingsright, but we’re also doing things wrong. We won’t know what’s wrong unless we ask. Assessment can be cheaper and easier than it looks. Surveys are cheap (if not free), and user observations are so enlightening as to be scary. Just watch someone try to find information on your website or your catalog, and you’ll have all the entertainment you need for the day. You can use a screencapture service to record their actions, and a microphone to get them to tell you why they chose what they chose.
(Cliff gets extra points for using both kittens and stormtroopers in his presentation slides.)
Kelly Czarnecki
Mobile Literacy Vehicle: Use a bookmobile, people! Reached out to over 1000 children they would not otherwise reach. There’s nothing quite so effective as going to the user to lure them into your spaces. (In a non-creepy way.)
Incarcerated populations: Being able to make a connection with users who are in a space they don’t want to be in, and then seeing them come to you when they are reintegrated into their normal lives is extremely satisfying. (That’s an important social good, I think — making people aware of the resources that can help them as they work to move back into society benefits everyone, doesn’t it?)
Online Learning: An online auditorium where users are able to see presentations and resources advertised or offered by other libraries. Facilitates information sharing and broadens resources available to users. Allows information exchange beyond the areas in which you have expertise. Use Ustream to spread presentations to a wider audience, and also to bring remote speakers to your users.
Creating Alternate Reality Games: Go viral. Go weird. Find a new community that might not have thought of the library in that way, and express to them that the library can do things for them that they may never have realized it could do. Wrap the game around a service that you care about that they should care about, and give them access through a fun, interactive exercise.
Final thoughts from both:
- Market the library outside the library
- Find out what your users and non users need
- Measure your success: Are you doing it right?
- Develop out of the box partnerships
- Blend traditional and nontraditional approaches, services, and messages
Q&A: “What’s the best thing libraries can do to learn about their users?” Cliff gets on his soapbox. Talk to people. Have conversations. Stop doing other work while at service points — sit there and smile at people, and strike up conversations. You’ll learn about your users, you’ll learn about your own services, and you’ll improve everyone’s day. The administration is going to be moved by numbers from usability studies, but they are better moved by stories. Give them the numbers, but be able to tell them stories, as well, to back up your numbers. Putting a human face on your interactions and your numbers and your services will make a huge difference for everyone. Kelly tells a story about a young volunteer who taught online Spanish courses as part of a community service requirement, and how his enjoyment of teaching and using the technology brought in other users as well, because they saw a peer doing something that led to more interest from their community.
Blyberg and Barr: Solving the OPAC problem October 21, 2008
Posted by Jenica Rogers in IL2008, Libraries, Technology, The Vendor Files, conferences.2 comments
John Blyberg
Solving the OPAC problem
Walked in a few moments late to hear Blyberg saying…
How many people here can customize their OPACs? (A few hands go up), “No, I mean in some meaningful or significant way” (all hands go down and much laughter spreads through the room.) Customizable sites (unlike our OPACs) allow the user to customize and repurpose their sites and content without needing to remember a 14 digit barcode number. Which is what we do. (Because we always have.)
Brief history of SOPAC. Lots of tinkering and attempts involving a variety of different softwares and goals and features, and the first version was released in 2007. Much more customizable and feature-robust than many commercial OPACs. But there were some problems that center around critical mass, much like all social networking technologies. Without critical mass, the tagging and other community features only reflect the interests of early adopters, and hit only a narrow slice of the overall audience.
SOPAC 2 is completely rewritten to accommodate a new architecture. Locum is the abstraction/discovery layer independent of SOPAC and anything else; it can be used without anything else as a development layer if wanted. Ostensibly, Locum will work with any ILS so long as you write a connector that works with the ILS in question. III is done, someone’s working on Sirsi, hackfest for Evergreen at Access. SOPAC is built on top of Locum, which sits on top of the ILS.
Insurge is additive — a collective base of social data from other SOPAC libraries which you can then index and include in your SOPAC install. Fixes the critical mass problem inherent in other systems.
SOPAC has a feature for creating “Staff picks” and the like; “They’re like those book carts you put in your lobby. And the thing about them is that you can put anything there, and people will take it.” Features like this allow you to do that better. And then he gives us a tour. (And the patron dashboard is better than anything I’ve seen before, with features that patrons might actually want and use — their tags, their transactions, their fines, their reviews… it’s a product that makes library services work like everything else on the web, instead of being 94 light years behind user expectations.) Admin side allows near-complete customization of results displays, forms, searching, available features, etc.
Way more detail (and more accuracy than my notes!) available at http://www.blyberg.net/2008/08/16/sopac-20-what-to-expect/ and http://www.thesocialopac.net/.
Chris Barr
Interface Designer at Villanova, working on VuFind
“I’m basically going to repeat John’s presentation and insert VuFind at appropriate times” because what htey’re working on is very similar because we all have a problem with our OPACs. “Raise your hand if your OPAC sucks…” (ALL hands go up) “There are a lot of people in this room who need Open Source.”
The problem with OPACs is that they’re created for librarians, for people who know how to front-load a search, and the Google generation does not know how to do that. Our current systems use top-secret syntax — like last name, first name for author — certainly we’re not going to search Google for “Barr, Chris to figure out who the heck I am”, and it’s 2008. Surely we can do better. And the customization available is terribly limited in our current systems, without the capacity for the web 2.0 bells and whistles that we’d like to add.
So two guys, a computer programmer and a performance artist, who both happen to work with libraries now, put their heads together. The Big Idea: Searching a huge oracle database is not fast ore easy, so VuFind takes all the data and searches it outside the system. Step one: Suck down the data from the catalog to an index system. Then, it doesn’t matter what you run on the back end, because the front end remains the same.
“When I got started in LibraryLand, I was horrified that you can’t bookmark a page from the catalog. That’s, like, internet rule #1, that URLs don’t change. So we fixed that.”
And then they integrated the library website with the catalog. There’s a search bar everywhere you go on their website, linking to the catalog, digital services, and help sites. Provides an integrated and federated searching capacity.
VuFind allows for faceted browsing “which is how we’re tricking people into using advanced search features, like refining and combining searches.”
Working on more WordPress-like templates for libraries to use, because “it breaks my heart to see libraries use VuFind but never touch the template”, since the beauty of a customizable system is to allow libraries to integrate the software into a library-wide discovery and delivery system.
Assessment from both John and Chris, upon being asked “How long do you think traditional ILS vendors will be around?”: The ones that embrace open source innovations will survive. The ones that learn to stop nickel-and-diming libraries on features will survive. And when Evergreen gets its’ Acquisitions Module up and running, those traditional vendors had better look out.
(I continue to be stunned by the questions people ask. Librarians are freakin’ obsessed with moderating community contributions, and with making sure that things are backed up and preserved. PEOPLE: We have best practices as a community. Just because someone did not mention the detail you are obsessed with (which no one in your user community cares about) does not mean that the thing has been ignored. If preserving data with regular backups is a best practice, you can bet that the application being developed will have that practice available. If moderating comments and reviews matters to you, you can do it. Why you would is a mystery to me, but… go for it.)
Aaron Schmidt: These two gentlemen have showed us OPACs that look like normal websites. They’ve given us all great hope. (Huge applause.)
David Lee King: Designing the Digital Experience October 20, 2008
Posted by Jenica Rogers in IL2008, Libraries, Technology, Users, conferences.1 comment so far
David Lee King : Designing the Digital Experience.
“This is my book, in a presentation. Nine months of my life boiled down to 30 minutes.”
We’re moving into an Experience Economy. People, in a world of plenty, don’t want just goods, they want goods and services, and they want those services to include experiences. The American Girl Place experience is a good example: You can go to a musical, get your hair done with your doll, have tea with your doll, and GameBoys that you can borrow for the non-doll afficionados (like little brothers). Another example: Harley Davidson’s “experience” page online. Includes events, tours, videos, etc. It’s a guided experience that includes no reference to actually buying a Harley. It’s abotu what you do after you buy.
So, three paths to designing a digital experience.
A structured path.
- Create a better experience by creating better ease of use. A well-designed experience should just stay out of the user’s way. You need to focus on the success of the user.
- Jesse James Garret: The Elements of User Experience. Strategy, Scope, Structure, Skeleton, Surface.
- David Armano, darmano.typepad.com. Uncover the customer, brand, and business, Define the experience strategy, Ideate immersively, Build, Design the experience.
- Getting Real by 37signals. They say don’t do functional specs, just start building. Focus on the experience brief, not the planning documents. Put in the basics that your customers will use (Google Docs vs Microsoft Word).
- Look at your website with critical eyes: What causes users to stumble? Take those bits out!
A community path.
- Amazon’s customer reviews. community participation is powerful
- Includes real conversation, Blogs, forums, comments, networks: all facilitate conversation, just like what happens in our buildings. Why doesn’t it happen on our websites, as well?
- Connections. Online connection leads to significant conversations when people meet face to face.
- Invitation. Active invitations to participate — questions, requests for feedback, etc.
- Participation: Without participation, you have no community. “The goal is not to interact with a webform. The goal is to have a discussion.”
- Familiarity. When you share information online, you create a sense of familiarity with your community.
- Telling our stories. People want to know the story. They want to know who you are, what your credentials are, what your opinions are. And they want to continue the story. People told their Katrina stories through Flickr and blogs and MySpace, and people added to that as time went on.
- Twitter is a good example of community experience. People feel ‘caught up’ by Twitter, as people share what’s going on around them. People feel like a part of a special group on a backchannel, which adds value to the community experience.
- So how do you make a digital community? Harley. Starbucks. Webkinz. All provide a pre- and post- show online experience: About the product for pre-purchase, and then more on the product for post-purchase, plus a way to interact with other people about the product. None of this is necessarily focused on directly encouraging you to buy more product, simply on sharing information and experiences in hoping you will buy more product
Customer paths:
- Customer Journey Mapping. What path do people take to get to to their goal? New car buyers don’t start buying a car when they walk into a showroom; they start buying a new car when the old one breaks. Companies and service providers need to map out each point at which the customer touches the product, service, staff, and information provided. Insight into customer needs is invaluable.
- Improving the ordinary. WD-40 has gotten rid of the dumb detachable straws and instead made them integral to the product deisgn. If you can identify the customer touch points for your site, you can then find the ordinary things that they constantly see and use, and improve those ordinary things. To improve the ordinary, look outside libraries — what other sites are your patrons using? What standards are being set by those other sites that you should be meeting?
Stuff we can do
- Connect the customer
- Create an experience stage. Need to learn how to live on the web: DLK thinks we can train for that.
- Work on conversation
- Change. We need to work on organizational change, as a profession.



